Play-by-post games are usually written in the third person perspective.This allows the players (and gamemasters, if any) to write in the personas of their characters.Public rooms are fully customizable in every aspect, from the splash page to the chat control panel. After establishing a consistent post rate, they will be moved to hybrid status.
All games set in a particular setting are played in the corresponding forum.
Many Role Play chat Rooms based games establish a hierarchy of moderators to manage plot flow and continuity.
All play is based upon actions and reactions of the players thus given the impromptu of the characters in certain situations.
In free form P4P Role play gaming combat you are not allowed to call your hits and must give your opponent the opportunity to respond to your post in a "they post–you post" situation thus the Post for Post.
This is the best way to separate the player character from the person playing the character (the typist), and it makes the game more readable.
Sometimes online game terms such as OOC (Out of character) or OOG (Out of Game) are used to differentiate character vs. The first message posted onto a thread of that nature is usually one person laying down the scenario, starting a story about their character and inviting others.
All rooms are subject to basic site rules such as no porn, No adults seducing minors and no politicizing or promoting of hate groups, and all other rules in the AUP.
Public rooms are listed on the portal page and meet the guidelines for public rooms.
In some games, players will be allowed to include the actions of another player in their post, but this practice is commonly considered cheating in more established play-by-post games, where players are responsible for their own characters.
Any form of this cheating (automatic hits and controlling another player's character) is commonly referred to as "power playing" or "God modding".
Depending on the rules established on the forum, roleplaying and story can be pushed forward through moderation by a gamemaster, specific rules (often existing role-playing game systems), or by mutual agreement between players.